--- a/com/tidal/android/feature/playerscreen/ui/PlayerScreenKt.smali +++ b/com/tidal/android/feature/playerscreen/ui/PlayerScreenKt.smali @@ -4613,8 +4613,8 @@ move-object/from16 v25, v10 .line 171 - invoke-static/range {v16 .. v26}, Lcom/tidal/android/feature/playerscreen/ui/composables/p3;->b(Lcom/tidal/android/feature/playerscreen/ui/model/PlayerBackgroundStyle;JILjava/lang/String;ZZLam0/a;Landroidx/compose/ui/Modifier;Landroidx/compose/runtime/Composer;I)V + invoke-static/range {v16 .. v26}, Lradiant/Kawarp;->b(Lcom/tidal/android/feature/playerscreen/ui/model/PlayerBackgroundStyle;JILjava/lang/String;ZZLam0/a;Landroidx/compose/ui/Modifier;Landroidx/compose/runtime/Composer;I)V const/4 v4, 0x0 --- a/com/tidal/android/core/ui/composable/c0.smali +++ b/com/tidal/android/core/ui/composable/c0.smali @@ -16,7 +16,9 @@ move-result p0 .line 5 - invoke-virtual {p2, p0}, Landroid/view/Window;->setNavigationBarColor(I)V + const/4 v3, 0x0 # RL: force transparent nav bar so the AGSL backdrop shows through (was p0 = extracted BG color; luminance below still uses p0 for icon light/dark) + + invoke-virtual {p2, v3}, Landroid/view/Window;->setNavigationBarColor(I)V .line 6 .line 7 --- a/radiant/HomeBackdrop.smali +++ b/radiant/HomeBackdrop.smali @@ -358,11 +358,7 @@ const/4 v12, 0x0 # v12 = progress callback = null (unused while not seeking) - move-object v14, v0 # v14 = composer - - const/4 v15, 0x0 # v15 = changed flags - - invoke-static/range {v8 .. v15}, Lcom/tidal/android/feature/playerscreen/ui/composables/p3;->a(ILjava/lang/String;ZZLam0/a;Landroidx/compose/ui/Modifier;Landroidx/compose/runtime/Composer;I)V + invoke-static {v8, v9, v10, v13, v0}, Lradiant/Kawarp;->render(ILjava/lang/String;ZLandroidx/compose/ui/Modifier;Landroidx/compose/runtime/Composer;)V # RL: Radiant AGSL backdrop :skip invoke-interface {v0}, Landroidx/compose/runtime/Composer;->endReplaceGroup()V