.class public final Lradiant/gestures/MiniPlayerTrackGestures$Gesture; .super Ljava/lang/Object; .implements Lam0/l; # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Lradiant/gestures/MiniPlayerTrackGestures; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x19 name = "Gesture" .end annotation # instance fields .field public final a:Lam0/l; # direct methods .method public constructor (Lam0/l;)V .locals 0 invoke-direct {p0}, Ljava/lang/Object;->()V iput-object p1, p0, Lradiant/gestures/MiniPlayerTrackGestures$Gesture;->a:Lam0/l; return-void .end method .method private nextTrack()V .locals 2 iget-object v0, p0, Lradiant/gestures/MiniPlayerTrackGestures$Gesture;->a:Lam0/l; sget-object v1, Lcom/tidal/android/feature/appscaffold/ui/r$a;->a:Lcom/tidal/android/feature/appscaffold/ui/r$a; # Tidal's built-in next track mini-player event invoke-interface {v0, v1}, Lam0/l;->invoke(Ljava/lang/Object;)Ljava/lang/Object; return-void .end method .method private previousTrack()V .locals 2 iget-object v0, p0, Lradiant/gestures/MiniPlayerTrackGestures$Gesture;->a:Lam0/l; sget-object v1, Lcom/tidal/android/feature/appscaffold/ui/r$c;->a:Lcom/tidal/android/feature/appscaffold/ui/r$c; # Our synthetic previous track event invoke-interface {v0, v1}, Lam0/l;->invoke(Ljava/lang/Object;)Ljava/lang/Object; return-void .end method # virtual methods .method public final invoke(Landroid/view/MotionEvent;)Lkotlin/u; .locals 3 invoke-virtual {p1}, Landroid/view/MotionEvent;->getActionMasked()I move-result v0 if-eqz v0, :down const/4 v1, 0x1 if-eq v0, v1, :up const/4 v1, 0x2 if-eq v0, v1, :move const/4 v1, 0x3 if-eq v0, v1, :cancel goto :done # ACTION_DOWN :down invoke-virtual {p1}, Landroid/view/MotionEvent;->getRawX()F move-result v0 invoke-virtual {p1}, Landroid/view/MotionEvent;->getRawY()F move-result v1 invoke-static {v0, v1}, Lradiant/gestures/MiniPlayerTrackGestures;->beginDrag(FF)V goto :done # ACTION_MOVE :move invoke-virtual {p1}, Landroid/view/MotionEvent;->getRawX()F move-result v0 invoke-virtual {p1}, Landroid/view/MotionEvent;->getRawY()F move-result v1 invoke-static {v0, v1}, Lradiant/gestures/MiniPlayerTrackGestures;->moveDrag(FF)V goto :done # ACTION_UP :up invoke-virtual {p1}, Landroid/view/MotionEvent;->getRawX()F move-result v0 invoke-virtual {p1}, Landroid/view/MotionEvent;->getRawY()F move-result v1 invoke-static {v0, v1}, Lradiant/gestures/MiniPlayerTrackGestures;->finishDrag(FF)I move-result v0 if-eqz v0, :done # Negative result = swipe left -> next. Positive result = swipe right -> previous if-gez v0, :previous invoke-static {}, Lradiant/gestures/MiniPlayerTrackGestures;->suppressTapOpen()V invoke-direct {p0}, Lradiant/gestures/MiniPlayerTrackGestures$Gesture;->nextTrack()V goto :done :previous invoke-static {}, Lradiant/gestures/MiniPlayerTrackGestures;->suppressTapOpen()V invoke-direct {p0}, Lradiant/gestures/MiniPlayerTrackGestures$Gesture;->previousTrack()V goto :done # ACTION_CANCEL :cancel invoke-static {}, Lradiant/gestures/MiniPlayerTrackGestures;->cancelDrag()V :done sget-object p1, Lkotlin/u;->a:Lkotlin/u; return-object p1 .end method .method public bridge synthetic invoke(Ljava/lang/Object;)Ljava/lang/Object; .locals 0 check-cast p1, Landroid/view/MotionEvent; invoke-virtual {p0, p1}, Lradiant/gestures/MiniPlayerTrackGestures$Gesture;->invoke(Landroid/view/MotionEvent;)Lkotlin/u; move-result-object p1 return-object p1 .end method