--- a/com/tidal/android/feature/playerscreen/ui/PlayerViewModel.smali +++ b/com/tidal/android/feature/playerscreen/ui/PlayerViewModel.smali @@ -1374,6 +1374,8 @@ .line 105 check-cast v1, Lcom/aspiro/wamp/model/Track; + invoke-static {v0, v1}, Lradiant/RLAPILyricsHook;->onWampTrack(Lcom/tidal/android/feature/playerscreen/ui/PlayerViewModel;Lcom/aspiro/wamp/model/Track;)V # RL API lyrics hook + .line 106 .line 107 invoke-virtual {v1}, Lcom/aspiro/wamp/model/MediaItem;->getId()I @@ -1655,7 +1657,7 @@ .line 239 .line 240 .line 241 - if-nez v9, :cond_a + goto :cond_a # skip TIDAL P=false in the has-lyrics path (for some reason) .line 242 .line 243 @@ -2347,7 +2349,10 @@ .line 572 :goto_c + sget-boolean v5, Lradiant/RLAPILyricsHook;->isRlState:Z + if-nez v5, :rl_keep_n2 # RL active -> keep worker content invoke-interface {v9, v1}, Lkotlinx/coroutines/flow/MutableStateFlow;->setValue(Ljava/lang/Object;)V + :rl_keep_n2 .line 573 .line 574 @@ -2396,7 +2401,10 @@ .line 595 .line 596 + sget-boolean v7, Lradiant/RLAPILyricsHook;->isRlState:Z + if-nez v7, :rl_keep_o # RL active -> keep view-open flag invoke-interface {v1, v5}, Lkotlinx/coroutines/flow/MutableStateFlow;->setValue(Ljava/lang/Object;)V + :rl_keep_o .line 597 .line 598 @@ -2425,7 +2433,10 @@ .line 610 .line 611 + sget-boolean v7, Lradiant/RLAPILyricsHook;->isRlState:Z + if-nez v7, :rl_keep_n # RL active -> keep worker content invoke-interface {v1, v6}, Lkotlinx/coroutines/flow/MutableStateFlow;->setValue(Ljava/lang/Object;)V + :rl_keep_n .line 612 .line 613 --- a/com/tidal/android/feature/playerscreen/ui/PlayerViewModel$special$$inlined$mapNotNull$1$2.smali +++ b/com/tidal/android/feature/playerscreen/ui/PlayerViewModel$special$$inlined$mapNotNull$1$2.smali @@ -2256,6 +2256,10 @@ .line 1040 .line 1041 move-result v34 + sget-boolean v4, Lradiant/RLAPILyricsHook;->isRlState:Z + if-eqz v4, :rl_hl_done # not RL = use TIDAL's hasLyrics + const/16 v34, 0x1 # RL lyrics active = force hasLyrics so the sparkle stays + :rl_hl_done .line 1042 iget-object v4, v1, Lcom/tidal/android/feature/playerscreen/ui/PlayerViewModel;->P:Lkotlinx/coroutines/flow/MutableStateFlow;