.class public final Lradiant/SylBrush; .super Landroidx/compose/ui/graphics/ShaderBrush; # Paints the syllable wipe gradient # x0 = wipe edge, x1 = end of the soft trail # instance state .field public final x0:F .field public final x1:F .field public final c0:I .field public final c1:I .method public constructor (FFII)V .locals 0 invoke-direct {p0}, Landroidx/compose/ui/graphics/ShaderBrush;->()V iput p1, p0, Lradiant/SylBrush;->x0:F iput p2, p0, Lradiant/SylBrush;->x1:F iput p3, p0, Lradiant/SylBrush;->c0:I iput p4, p0, Lradiant/SylBrush;->c1:I return-void .end method # Gradient across the whole line .method public createShader-uvyYCjk(J)Landroid/graphics/Shader; .locals 8 new-instance v0, Landroid/graphics/LinearGradient; iget v1, p0, Lradiant/SylBrush;->x0:F const/4 v2, 0x0 iget v3, p0, Lradiant/SylBrush;->x1:F const/4 v4, 0x0 iget v5, p0, Lradiant/SylBrush;->c0:I iget v6, p0, Lradiant/SylBrush;->c1:I sget-object v7, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode; invoke-direct/range {v0 .. v7}, Landroid/graphics/LinearGradient;->(FFFFIILandroid/graphics/Shader$TileMode;)V return-object v0 .end method