.class public final Lradiant/gestures/MiniPlayerGestures$ApplyPending; .super Ljava/lang/Object; .implements Ljava/lang/Runnable; # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Lradiant/gestures/MiniPlayerGestures; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x19 name = "ApplyPending" .end annotation # instance fields .field public final a:Landroidx/compose/material3/SheetState; .field public final b:I # direct methods .method public constructor (Landroidx/compose/material3/SheetState;I)V .locals 0 invoke-direct {p0}, Ljava/lang/Object;->()V iput-object p1, p0, Lradiant/gestures/MiniPlayerGestures$ApplyPending;->a:Landroidx/compose/material3/SheetState; iput p2, p0, Lradiant/gestures/MiniPlayerGestures$ApplyPending;->b:I return-void .end method # virtual methods # Apply once, then re schedule if there is still pending movement # -> Sheet anchors can appear one (or more) frames after opening the player, so this keeps applying the latest drag until no delta remains .method public final run()V .locals 3 iget-object v0, p0, Lradiant/gestures/MiniPlayerGestures$ApplyPending;->a:Landroidx/compose/material3/SheetState; invoke-static {v0}, Lradiant/gestures/MiniPlayerGestures;->applyPendingDrag(Landroidx/compose/material3/SheetState;)V iget v1, p0, Lradiant/gestures/MiniPlayerGestures$ApplyPending;->b:I add-int/lit8 v1, v1, -0x1 if-lez v1, :done invoke-static {v0}, Lradiant/gestures/MiniPlayerGestures;->needsApply(Landroidx/compose/material3/SheetState;)Z move-result v2 if-eqz v2, :done invoke-static {v0, v1}, Lradiant/gestures/MiniPlayerGestures;->scheduleApply(Landroidx/compose/material3/SheetState;I)V :done return-void .end method