mirror of
https://github.com/meowarex/rl-mobile.git
synced 2026-08-26 22:17:44 +10:00
Kawarp Shader <3
This commit is contained in:
@@ -0,0 +1,225 @@
|
||||
package radiant;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.BitmapFactory;
|
||||
import android.os.SystemClock;
|
||||
import android.util.Log;
|
||||
import android.view.Choreographer;
|
||||
|
||||
import androidx.compose.foundation.layout.SizeKt;
|
||||
import androidx.compose.foundation.layout.SpacerKt;
|
||||
import androidx.compose.runtime.Composer;
|
||||
import androidx.compose.runtime.MutableState;
|
||||
import androidx.compose.runtime.SnapshotStateKt;
|
||||
import androidx.compose.ui.Modifier;
|
||||
import androidx.compose.ui.draw.DrawModifierKt;
|
||||
import androidx.compose.ui.geometry.Size;
|
||||
import androidx.compose.ui.graphics.AndroidCanvas_androidKt;
|
||||
import androidx.compose.ui.graphics.drawscope.DrawScope;
|
||||
|
||||
import com.tidal.android.feature.playerscreen.ui.composables.p3;
|
||||
import com.tidal.android.feature.playerscreen.ui.model.PlayerBackgroundStyle;
|
||||
|
||||
import dev.kawarp.KawarpEngine;
|
||||
|
||||
import java.io.InputStream;
|
||||
import java.net.HttpURLConnection;
|
||||
import java.net.URL;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
/**
|
||||
* MARKER: Kawarp Backdrop - TIDAL glue over dev.kawarp.KawarpEngine (Kawarp-AGSL library)
|
||||
*
|
||||
* The engine (shader, blur pipeline, settings, crossfade) lives in the Kawarp-AGSL library
|
||||
* (cloned at tools/kawarp-agsl) and is compiled into this bundle by tools/kawarp-build/build.sh;
|
||||
* this class only holds what is TIDAL/Compose-specific:
|
||||
* the patched-in composable entry points, cover fetching by TIDAL uuid, the Choreographer ->
|
||||
* snapshot-state frame clock, the Manager's option tokens, and the fallback to TIDAL's own
|
||||
* blurred backdrop.
|
||||
*
|
||||
* One class on purpose (its own draw lambda, frame callback and loader) - see the engine's
|
||||
* class doc for the dex-injection constraints.
|
||||
*/
|
||||
public final class Kawarp implements am0.l, Runnable, Choreographer.FrameCallback {
|
||||
|
||||
private static final String TAG = "RLKawarp";
|
||||
/** Stop the frame loop once nothing has drawn for this long (player left / backgrounded). */
|
||||
private static final long IDLE_STOP_MS = 500L;
|
||||
|
||||
/**
|
||||
* Patch option plumbing. The 0x5241xxxx literals are sentinels that build.sh rewrites into
|
||||
* __RL_*__ placeholders for the Manager to substitute; routing them through tk() stops javac
|
||||
* constant-folding them out of existence.
|
||||
*/
|
||||
private static int tk(int v) { return v; }
|
||||
|
||||
private static final ExecutorService LOADER = Executors.newSingleThreadExecutor();
|
||||
|
||||
/** Bumped every frame so the draw lambda's snapshot read invalidates the draw phase. */
|
||||
private static final MutableState frameState =
|
||||
SnapshotStateKt.mutableStateOf$default(Integer.valueOf(0), null, 2, null);
|
||||
/** Flips true on any shader failure; read during composition so we recompose onto p3.a. */
|
||||
private static final MutableState fallbackState =
|
||||
SnapshotStateKt.mutableStateOf$default(Boolean.FALSE, null, 2, null);
|
||||
|
||||
/** The shared instance render passes to drawBehind (also serves as the frame callback). */
|
||||
private static final Kawarp DRAW = new Kawarp(null, 0);
|
||||
|
||||
private static KawarpEngine engine;
|
||||
private static volatile String requestedUuid;
|
||||
private static volatile int loadToken;
|
||||
|
||||
private static long lastDrawUptime;
|
||||
private static boolean frameScheduled, loggedDraw;
|
||||
private static int frameTick;
|
||||
|
||||
/** Set when this instance is a queued cover load; null/0 on the shared DRAW instance. */
|
||||
private final String uuid;
|
||||
private final int token;
|
||||
|
||||
private Kawarp(String uuid, int token) {
|
||||
this.uuid = uuid;
|
||||
this.token = token;
|
||||
}
|
||||
|
||||
|
||||
// Composition
|
||||
|
||||
|
||||
/**
|
||||
* Drop-in replacement for TIDAL's PlayerBackground composable (p3.b) - the patch redirects
|
||||
* the call site here so the whole backdrop works <3
|
||||
*/
|
||||
public static void b(PlayerBackgroundStyle style, long color, int albumId, String coverUuid,
|
||||
boolean isPlaying, boolean isSeeking, am0.a progress, Modifier modifier,
|
||||
Composer composer, int changed) {
|
||||
render(albumId, coverUuid, isPlaying, modifier, composer);
|
||||
}
|
||||
|
||||
/** Shared by the player screen and by Cover Everywhere (radiant/HomeBackdrop). */
|
||||
public static void render(int albumId, String coverUuid, boolean isPlaying,
|
||||
Modifier modifier, Composer composer) {
|
||||
composer.startReplaceGroup(0x52415750);
|
||||
boolean ok = !((Boolean) fallbackState.getValue()).booleanValue() && ensureEngine();
|
||||
if (!ok) {
|
||||
// No (working) AGSL here - fall back to TIDAL's own blurred backdrop.
|
||||
p3.a(albumId, coverUuid, isPlaying, false, null, modifier, composer, 0);
|
||||
} else {
|
||||
engine.setPlaying(isPlaying);
|
||||
request(coverUuid);
|
||||
Modifier m = DrawModifierKt.drawBehind(SizeKt.fillMaxSize(modifier, 1.0f), DRAW);
|
||||
SpacerKt.Spacer(m, composer, 0);
|
||||
}
|
||||
composer.endReplaceGroup();
|
||||
}
|
||||
|
||||
/** Engine construction compiles the AGSL so this doubles as the support probe. */
|
||||
private static boolean ensureEngine() {
|
||||
if (engine != null) return true;
|
||||
if (!KawarpEngine.isSupported()) return false;
|
||||
try {
|
||||
KawarpEngine e = new KawarpEngine();
|
||||
e.setWarpIntensity(Float.intBitsToFloat(tk(0x52410001)));
|
||||
e.setAnimationSpeed(Float.intBitsToFloat(tk(0x52410002)));
|
||||
e.setScale(Float.intBitsToFloat(tk(0x52410003)));
|
||||
e.setDithering(Float.intBitsToFloat(tk(0x52410004)));
|
||||
e.setAutoDarken(Float.intBitsToFloat(tk(0x52410005)));
|
||||
e.setPlaybackReactive(tk(0x52410006) != 0);
|
||||
e.setBlurPasses(tk(0x52410007));
|
||||
e.setContrast(Float.intBitsToFloat(tk(0x52410008)));
|
||||
e.setSaturation(Float.intBitsToFloat(tk(0x52410009)));
|
||||
e.setBrightness(Float.intBitsToFloat(tk(0x5241000a)));
|
||||
engine = e;
|
||||
return true;
|
||||
} catch (Throwable t) {
|
||||
Log.i(TAG, "AGSL rejected, staying on the native backdrop: " + t);
|
||||
fallbackState.setValue(Boolean.TRUE);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Cover loading (Runnable on LOADER)
|
||||
|
||||
|
||||
private static void request(String coverUuid) {
|
||||
if (coverUuid == null || coverUuid.length() == 0 || coverUuid.equals(requestedUuid)) return;
|
||||
requestedUuid = coverUuid;
|
||||
LOADER.execute(new Kawarp(coverUuid, ++loadToken));
|
||||
}
|
||||
|
||||
public void run() {
|
||||
HttpURLConnection connection = null;
|
||||
try {
|
||||
// Same URL shape TIDAL itself builds in he0.a; 640 is plenty ahead of a 128 downscale.
|
||||
URL url = new URL("https://resources.tidal.com/images/"
|
||||
+ uuid.replace('-', '/') + "/640x640.jpg");
|
||||
connection = (HttpURLConnection) url.openConnection();
|
||||
connection.setConnectTimeout(10000);
|
||||
connection.setReadTimeout(15000);
|
||||
InputStream stream = connection.getInputStream();
|
||||
Bitmap source;
|
||||
try {
|
||||
source = BitmapFactory.decodeStream(stream);
|
||||
} finally {
|
||||
stream.close();
|
||||
}
|
||||
if (source == null || token != loadToken) return;
|
||||
engine.setCover(source);
|
||||
source.recycle();
|
||||
Log.i(TAG, "cover submitted: " + uuid);
|
||||
} catch (Throwable t) {
|
||||
Log.i(TAG, "cover load failed: " + t);
|
||||
// Let the next track (or a re-entry into the player) retry this cover.
|
||||
if (token == loadToken) requestedUuid = null;
|
||||
} finally {
|
||||
if (connection != null) connection.disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Frame loop
|
||||
|
||||
|
||||
public void doFrame(long frameTimeNanos) {
|
||||
frameScheduled = false;
|
||||
// Nothing has drawn for a while: the backdrop is off-screen, so stop burning frames.
|
||||
if (SystemClock.uptimeMillis() - lastDrawUptime > IDLE_STOP_MS) return;
|
||||
frameState.setValue(Integer.valueOf(++frameTick));
|
||||
schedule();
|
||||
}
|
||||
|
||||
private static void schedule() {
|
||||
if (frameScheduled) return;
|
||||
frameScheduled = true;
|
||||
Choreographer.getInstance().postFrameCallback(DRAW);
|
||||
}
|
||||
|
||||
public Object invoke(Object scope) {
|
||||
draw((DrawScope) scope);
|
||||
return kotlin.u.a;
|
||||
}
|
||||
|
||||
private static void draw(DrawScope scope) {
|
||||
// Snapshot read: this is what ties the draw phase to the frame clock.
|
||||
frameState.getValue();
|
||||
lastDrawUptime = SystemClock.uptimeMillis();
|
||||
schedule();
|
||||
|
||||
long packed = scope.getSizeNHjbRc();
|
||||
float width = Size.getWidthImpl(packed);
|
||||
float height = Size.getHeightImpl(packed);
|
||||
if (!loggedDraw) {
|
||||
loggedDraw = true;
|
||||
Log.i(TAG, "first draw: " + width + "x" + height + " ready=" + engine.isReady());
|
||||
}
|
||||
try {
|
||||
engine.draw(AndroidCanvas_androidKt.getNativeCanvas(scope.getDrawContext().getCanvas()),
|
||||
width, height);
|
||||
} catch (Throwable t) {
|
||||
Log.i(TAG, "AGSL draw failed, falling back: " + t);
|
||||
fallbackState.setValue(Boolean.TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user