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Kawarp Shader <3
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@@ -94,6 +94,24 @@ Each patch file targets a specific class via its `--- a/` header — the filenam
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- Comment EACH patch line on the end with a simple 1-5 word description of what it does/or is for
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- Make sure the patch file name is descriptive of what it does
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### The Kawarp extension (generated smali)
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`patches/extension/radiant/Kawarp.smali` and `patches/extension/dev/kawarp/KawarpEngine.smali`
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are **generated — don't hand-edit them**. The engine comes from the
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[Kawarp-AGSL](https://github.com/meowarex/kawarp-agsl) library, which the build tooling expects
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cloned inside `tools/` (the clone is gitignored):
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```bash
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git clone https://github.com/meowarex/kawarp-agsl tools/kawarp-agsl
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```
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To change the TIDAL glue, edit `tools/kawarp-build/src/radiant/Kawarp.java`; to change the
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effect itself, PR the Kawarp-AGSL repo. Then regenerate and commit the refreshed smali:
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```bash
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./tools/kawarp-build/build.sh
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```
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### Submitting
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Fork the repo, add your patch to `patches/`, and open a PR describing what it changes and why.
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- Patch PR should be prefixed with `[patch]` in the title
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