Kawarp Shader <3

This commit is contained in:
meowarex
2026-08-14 06:21:00 +00:00
parent 625d012e17
commit 526e424621
35 changed files with 3051 additions and 327 deletions
+18
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@@ -94,6 +94,24 @@ Each patch file targets a specific class via its `--- a/` header — the filenam
- Comment EACH patch line on the end with a simple 1-5 word description of what it does/or is for
- Make sure the patch file name is descriptive of what it does
### The Kawarp extension (generated smali)
`patches/extension/radiant/Kawarp.smali` and `patches/extension/dev/kawarp/KawarpEngine.smali`
are **generated — don't hand-edit them**. The engine comes from the
[Kawarp-AGSL](https://github.com/meowarex/kawarp-agsl) library, which the build tooling expects
cloned inside `tools/` (the clone is gitignored):
```bash
git clone https://github.com/meowarex/kawarp-agsl tools/kawarp-agsl
```
To change the TIDAL glue, edit `tools/kawarp-build/src/radiant/Kawarp.java`; to change the
effect itself, PR the Kawarp-AGSL repo. Then regenerate and commit the refreshed smali:
```bash
./tools/kawarp-build/build.sh
```
### Submitting
Fork the repo, add your patch to `patches/`, and open a PR describing what it changes and why.
- Patch PR should be prefixed with `[patch]` in the title