Files
TidaLuna-Plugins/plugins/audio-visualizer-luna/src/visualizers/spectrum-line.ts
T

106 lines
3.2 KiB
TypeScript

import type { AudioData } from "../audio";
import type { Visualizer } from "./types";
import { createProgram, drawQuad, setUniform1f, setUniform1fv, setUniform2f, setUniform3f, hexToRGB } from "../webgl";
import { settings } from "../Settings";
const BIN_COUNT = 256;
const FRAG = `#version 300 es
precision highp float;
uniform vec2 u_resolution;
uniform float u_amplitudes[${BIN_COUNT}];
uniform vec3 u_color;
uniform float u_fill_opacity;
uniform float u_line_thickness;
uniform float u_opacity_falloff;
out vec4 fragColor;
float interpolate(float a, float b, float t) {
return (1.0 - t) * a + t * b;
}
void main() {
vec2 uv = gl_FragCoord.xy / u_resolution;
int idx = int(uv.x * float(${BIN_COUNT}));
int idxL = int((uv.x - 1.0 / u_resolution.x) * float(${BIN_COUNT}));
int idxR = int((uv.x + 1.0 / u_resolution.x) * float(${BIN_COUNT}));
idx = clamp(idx, 0, ${BIN_COUNT - 1});
idxL = clamp(idxL, 0, ${BIN_COUNT - 1});
idxR = clamp(idxR, 0, ${BIN_COUNT - 1});
float amplitude = u_amplitudes[idx];
float left = u_amplitudes[idxL];
float right = u_amplitudes[idxR];
float lowest = min(left, right);
float dist = (amplitude - uv.y) * u_resolution.y;
float a = 0.0;
a += float(abs(dist) <= u_resolution.x * 0.005 * u_line_thickness || (uv.y >= lowest && uv.y <= amplitude)) * clamp(sign(dist), 0.0, 1.0);
a += clamp(sign(amplitude - uv.y), 0.0, 1.0) * interpolate(1.0, u_fill_opacity, pow(1.0 - uv.y, 1.0 - u_opacity_falloff));
a = clamp(a, 0.0, 1.0);
fragColor = vec4(u_color * a, a);
}
`;
const amplitudes = new Float32Array(BIN_COUNT);
export const createSpectrumLine = (): Visualizer => {
let gl: WebGL2RenderingContext | null = null;
let program: WebGLProgram | null = null;
let w = 0, h = 0;
return {
name: "Spectrum (Line)",
id: "spectrum-line",
init(canvas, _color) {
gl = canvas.getContext("webgl2", { alpha: true, premultipliedAlpha: true })!;
if (!gl) throw new Error("WebGL2 not available");
program = createProgram(gl, FRAG);
w = canvas.width;
h = canvas.height;
gl.viewport(0, 0, w, h);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
},
render(data: AudioData, color: string) {
if (!gl || !program) return;
const gain = settings.gain ?? 1.5;
const binStep = data.byteFrequency.length / BIN_COUNT;
for (let i = 0; i < BIN_COUNT; i++) {
amplitudes[i] = Math.min(1, (data.byteFrequency[Math.floor(i * binStep)] / 255) * gain);
}
gl.viewport(0, 0, w, h);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.useProgram(program);
setUniform2f(gl, program, "u_resolution", w, h);
setUniform1fv(gl, program, "u_amplitudes", amplitudes);
const [r, g, b] = hexToRGB(color);
setUniform3f(gl, program, "u_color", r, g, b);
setUniform1f(gl, program, "u_fill_opacity", settings.fillOpacity ?? 0.3);
setUniform1f(gl, program, "u_line_thickness", settings.lineThickness ?? 1.5);
setUniform1f(gl, program, "u_opacity_falloff", settings.opacityFalloff ?? 0.5);
drawQuad(gl, program);
},
resize(width, height) {
w = width;
h = height;
if (gl) gl.viewport(0, 0, w, h);
},
dispose() {
if (gl && program) gl.deleteProgram(program);
program = null;
gl = null;
},
};
};